With great power comes great responsibility. OpenGL (while not a superpower per se) is still a mighty library capable of great things. However, like a Hulk temper tantrum, a lack of control can have bad results. With this in mind, we would like to share some tips about working with OpenGL and surface layers so you can harness that power. We want to help you build successful applications and don't like it when you're angry. Notes about Android and Surface Layers: Surfaces, and related GLSurfaces, allow images to be drawn directly to the Android window. These surfaces are used by…

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Red5 Pro is now an official Google partner! Yes, that Google. You know, that big company with a giant, globally dispersed, cloud computing platform (among many, many other things). Those guys. With lower bandwidth costs, fast VM spin-up times and an ever-expanding network of servers, Google is a perfect partner for Red5 Pro. The best part? This means good things for current Red5 Pro users, the live-streaming community, and those that have yet to switch over. To begin with, our autoscaling solution will get even better with faster response times and cheaper bandwidth costs. Additionally, Google features a blazing fast…

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In preparation for the summertime swimsuit season, we've been slimming down and toning up. Well, actually, we've been sitting down at our computers all day, but the software... oh yeah. Red5 Pro is looking F-I-N-E, fiiine. The new release was more than just live transcoding and bug fixes. We've also streamlined the software to run more efficiently. Now you can get more out of each CPU per Red5 Pro server instance. So without further adieu, we bring you... New Benchmarks Test Conditions Tests were run against an AWS c5.large instance (2 CPUs with 4GB memory, 2GB allocated to java_…

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Red5 Pro Release 5.0.0

It may be summer here in Boston, but that hasn't slowed down our constant work to improve Red5 Pro. No beach days for us! So here it is, the 5.0.0 server release. Loads of fixes and improvements including Vp8 transcoding, memory utilization, auth/validation on HLS Subscribers, iceTransport configuration, "zombie" stream reaping, and lots more. OH! I almost forgot the best part: new performance metrics! For a complete list, take a look at our release notes: Red5 Pro Server: Release 5.0 - 28 June, 2018 Switched default HLS behavior to use Disk Writes to alleviate some memory…

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As one of the top WebRTC experts in the world, we listen closely to what Tsahi Levent-Levi has to say on his site BlogGeek.me. Tsahi always posts informative articles, and he's even penned (keyboarded?) one for us. However, we would like to add a point of clarification to one of his recent posts on requiring a media server for a one-to-many WebRTC broadcast. We certainly agree that you need some kind of server solution. In fact, we agree so much that we would like to add that you should use multiple media servers in clusters. The fact remains, if…

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