When it comes to surprises, there are good ones: birthday parties, visits from old friends, or a "just because" card. Then there are the bad ones: discovering that what you thought was blue cheese is, in fact, just moldy cheese, believing Facebook protects your data, Luke Skywalker's paternity test, and last but not least, hidden fees. Those pesky surcharges, arbitrary convenience fees, or fine print fines. There is nothing more aggravating then expecting to pay one amount only to receive a much higher bill. So, in the interest of transparency, let us explain directly how our pricing works. No magnifying…

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The new year is all about self-improvement and looking forward. As such, our developers caught the spirit and churned out a new release for both server and mobile SDK. They improved the performance of our autoscale solution and load balancing stream manager, added Flash to HLS audio support (so you can video call your parents more often this year), and updated the mobile example applications. Having already started down the path of self-improvement, it's time to continue looking forward to future improvements. What do you want to see added to Red5 Pro? Let us know! Release 2.1.0 -…

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Dan Rayburn recently wrote a blog post stating that Content Delivery Networks are quickly moving away from the Flash streaming protocol RTMP. I've been hearing this from a number of our customers as well, and I agree that this is the direction that the CDN industry is taking. The solution that they all seem to be moving towards is HTTP based protocols like HLS and MPEG-dash. This is great for them because HTTP is way easier to support at scale, and it's widely supported across a huge number of players/clients. As I've written before though, HTTP based protocols come…

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We've been heads down on a number of optimizations and bug fixes in our SDK over the last month, and we are excited to announce version 1.3.0 to the public. In particular we have made it possible to tweak SDK settings to support high fidelity audio and have lowered the latency on both the publisher and subscriber side. This is in direct response to how you folks are using our SDKs with things like IoT audio devices and music streaming apps. of course all apps will benefit from the majority of the fixes in this release. We've been…

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