When it comes to surprises, there are good ones: birthday parties, visits from old friends, or a "just because" card. Then there are the bad ones: discovering that what you thought was blue cheese is, in fact, just moldy cheese, believing Facebook protects your data, Luke Skywalker's paternity test, and last but not least, hidden fees. Those pesky surcharges, arbitrary convenience fees, or fine print fines. There is nothing more aggravating then expecting to pay one amount only to receive a much higher bill. So, in the interest of transparency, let us explain directly how our pricing works. No magnifying…

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New Release Schedule

Red5 Pro is always seeking to find better ways to deliver practical, low latency software to suit all your live-streaming needs. The process of ensuring that Red5 Pro remains a market driving leader requires constant innovation; not only improving our product but streamlining our process as well. With this in mind, we are advancing our development cycle to a bi-monthly release schedule. This will allow our Development Team more time to craft enhancements and additions while ensuring that our QA Team can test those changes even more thoroughly. By expanding our process, this improvement will (quite logically) improve Red5 Pro…

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The new year is all about self-improvement and looking forward. As such, our developers caught the spirit and churned out a new release for both server and mobile SDK. They improved the performance of our autoscale solution and load balancing stream manager, added Flash to HLS audio support (so you can video call your parents more often this year), and updated the mobile example applications. Having already started down the path of self-improvement, it's time to continue looking forward to future improvements. What do you want to see added to Red5 Pro? Let us know! Release 2.1.0 -…

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Dan Rayburn recently wrote a blog post stating that Content Delivery Networks are quickly moving away from the Flash streaming protocol RTMP. I've been hearing this from a number of our customers as well, and I agree that this is the direction that the CDN industry is taking. The solution that they all seem to be moving towards is HTTP based protocols like HLS and MPEG-dash. This is great for them because HTTP is way easier to support at scale, and it's widely supported across a huge number of players/clients. As I've written before though, HTTP based protocols come…

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