Spring is finally here! Well, in Boston, for this week at least. Who knows about the rest of New England. To celebrate, we have released our Mobile SDK version 4.6.0 for Android and iOS. We added the ability to continue broadcasting audio when the app is in the background, improved adaptive bitrate for smoother streaming and further increased stability. Please check out our release notes: #Red5 Pro Mobile SDK: ### [Release 4.6.0 - 10 May, 2018](https://red5pro.com/docs/streaming/releasenotes.html) iOS SDK: Fixed crash on pause-resume Added video rotation to local recording Added ability…

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Well, you know what they say: no rest for the weary. Last week we released our Server version 4.5.0. So that meant, of course, we had to release our Mobile SDK version 4.5.0 this week. This update adds the ability to access raw audio on Subscriber clients, along with other refactors, fixes, and improvements. Time for the weekend! Please check out our release notes: #Red5 Pro Mobile SDK: ### [Release 4.5.0 - 08 March, 2018](https://red5pro.com/docs/streaming/releasenotes.html) Refactored audio controller for iOS to allow for more than two stream subscriptions…

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We're off to a strong start to 2018, with an update to our mobile SDK. This release adds the ability to send your app to the background to switch apps and still continue to stream audio, publisher aspect ratio modifications, along with other fixes and improvements. Please check out our release notes: #Red5 Pro Mobile SDK: ### [Release 4.4.0 - 16 January, 2018](https://red5pro.com/docs/streaming/releasenotes.html) iOS SDK: Added ability to send app to background to switch apps and continue to stream subscribed audio Fixed - addressed multiple potential crashes Fixed - buffer time increase…

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Some wait for the New Year to improve themselves, but we're starting early. Announcing the 4.3.0 server release. Speeding up connection times and optimizing our autoscaling solution. Please take a look at our release notes: Red5 Pro Server: Release 4.3.0 - 21 December, 2017 Fixed - Can't publish from Android browsers that don't send profile in SDP request Reduced time for Firefox RTC ICE negotiation Some additional RTC optimizations for clustering/autoscaling To get the latest release, please login to your account and download the new build. To upgrade your server, follow this link. For example…

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It's the Holiday Season, and we're celebrating a new update to our mobile SDK. The newest release adds support for iOS Simulators in Xcode and mute/unmute support for Android devices. For a full list of features and fixes, please check out our release notes: #Red5 Pro Mobile SDK: ### [Release 4.2.0 - 11 December, 2017](https://red5pro.com/docs/streaming/releasenotes.html) iOS SDK: Added null check for method signature Re-added support for iOS Simulators in Xcode Fixed - Subscriber crash when connecting over lossy network Fixed - Application crashing after multiple publishing and subscribing sessions within single…

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Introducing Red5 Pro Version 3.5.0! This update introduces huge improvements in our autoscaled solution for WebRTC. We now support secure proxied Websocket calls through the Stream Manager so that you only need to install an SSL cert in one place. This simplifies large scale deployments significantly given WebRTC’s complex security requirements. On the iOS and Android SDK side, we improved Red5 Pro's ability to receive high-quality audio and refined AV sync. We've also included additions to our example apps like stream manager proxy publisher and subscriber examples. For a full list of added features and bug fixes,…

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Lot's of improvements with this one! Red5 Pro 3.4.0 introduces a Simple Authentication Plugin which provides an easier way to prevent unauthorized users from creating streams. Additionally, we have added shared objects support for HTML5 and mobile platforms. Red5 Pro’s SharedObjects are based on RTMP’s Remote SharedObject started by Adobe. We’ve made it accessible to all of our endpoints like HTML5, iOS and Android through the Red5 Pro Streaming SDKs. What can you do with SharedObjects? You can build real-time text chat applications that sync with your video streams, or create shared whiteboard drawing apps,…

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March is traditionally the month where people start breaking their New Year Resolutions. Not Red5 Pro. We've persevered to reach our goal of improving the performance of our WebRTC implementation. While some abandoned their treadmills, we slimmed down our CPU usage to make Red5 Pro more scalable. As home gyms (still unassembled) were hidden in closets, we strengthened our security features by adding connection parameters to secure your streams. Of course, we set the bar pretty high for ourselves so we didn't stop after improving WebRTC. We added support for setting framerate Android devices and implemented shared objects with iOS…

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The new year is all about self-improvement and looking forward. As such, our developers caught the spirit and churned out a new release for both server and mobile SDK. They improved the performance of our autoscale solution and load balancing stream manager, added Flash to HLS audio support (so you can video call your parents more often this year), and updated the mobile example applications. Having already started down the path of self-improvement, it's time to continue looking forward to future improvements. What do you want to see added to Red5 Pro? Let us know! Release 2.1.0 -…

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We've been heads down on a number of optimizations and bug fixes in our SDK over the last month, and we are excited to announce version 1.3.0 to the public. In particular we have made it possible to tweak SDK settings to support high fidelity audio and have lowered the latency on both the publisher and subscriber side. This is in direct response to how you folks are using our SDKs with things like IoT audio devices and music streaming apps. of course all apps will benefit from the majority of the fixes in this release. We've been…

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We are excited to announce the new 1.2.0 release of Red5 Pro. In addition to quite a few bug fixes, this version adds the ability to deploy clusters on top of AWS or Google Compute Engine that automatically expand and contract depending on the load. We call this feature Autoscaling. Autoscaling is a huge feature because it allows you, our developers, to deploy a scalable, low-latency, live streaming platform on the cloud platform of your choice. And even more important--once you have it configured, you can just leave it alone and it will take care of scaling for…

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Red5 Pro Release 1.1

In the interest of continually improving Red5 Pro, we just put up a new version of the SDKs and Server. This release has bug fixes and major performance enhancements. We recommend that you update your servers and your apps with the latest to take advantage of these gains. Stay tuned for the next release with enhancements to cloud based clustering. To upgrade, please sign in to your account and download here. Cheers, and happy coding to all! Android: Stability improvements Pixelation Issues Fixed - prior when filming quick movements, discoloration and pixellation would occur this has been fixed Fixed a…

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