It's the Holiday Season, and we're celebrating a new update to our mobile SDK. The newest release adds support for iOS Simulators in Xcode and mute/unmute support for Android devices. For a full list of features and fixes, please check out our release notes: #Red5 Pro Mobile SDK: ### [Release 4.2.0 - 11 December, 2017](https://red5pro.com/docs/streaming/releasenotes.html) iOS SDK: Added null check for method signature Re-added support for iOS Simulators in Xcode Fixed - Subscriber crash when connecting over lossy network Fixed - Application crashing after multiple publishing and subscribing sessions within single…

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Introducing Red5 Pro Version 3.5.0! This update introduces huge improvements in our autoscaled solution for WebRTC. We now support secure proxied Websocket calls through the Stream Manager so that you only need to install an SSL cert in one place. This simplifies large scale deployments significantly given WebRTC’s complex security requirements. On the iOS and Android SDK side, we improved Red5 Pro's ability to receive high-quality audio and refined AV sync. We've also included additions to our example apps like stream manager proxy publisher and subscriber examples. For a full list of added features and bug fixes,…

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March is traditionally the month where people start breaking their New Year Resolutions. Not Red5 Pro. We've persevered to reach our goal of improving the performance of our WebRTC implementation. While some abandoned their treadmills, we slimmed down our CPU usage to make Red5 Pro more scalable. As home gyms (still unassembled) were hidden in closets, we strengthened our security features by adding connection parameters to secure your streams. Of course, we set the bar pretty high for ourselves so we didn't stop after improving WebRTC. We added support for setting framerate Android devices and implemented shared objects with iOS…

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New Year Changes

Dear Red5 Pro Community, A long time ago, we started an open source community dedicated to a single goal: to make it easy for the world to create high-quality streaming environments for an unlimited number of applications, platforms and use cases. We’ve come a long way since we first launched our beta in October of 2015, and since then we’ve released powerful mobile SDKs, autoscaled clustering and WebRTC support all in an effort to enable developers to build awesome low-latency video applications. Since then, users like yourself and the entire developer community have provided invaluable insights into how…

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